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opengl api c++


Using OpenGL API

I have looked at gl4java and this library support OpenGL 1.3. is it exists any extension for mapping newest opengl 2.0 api? (or for direct3d) thanksCheck out JOGL (google for jogl) (low level fast on openGL) And Java 3D (hight level slow on openGL an

OpenGL support in AS 3.0

The success of PV3D proves the need for 3D support in Flash, which would be greatly enhanced if the GPU capabilities offered by most PCs today could be activated in Flash. I was thinking that there is a (simple?) solution to this consisting in extend

What exactly does OpenGL acceleration in Java2D do?

Exactly what parts of the 2D rendering process does acceleration with OpenGL improve? I'm having a hard time imagining a way to turn shapes and lines into OpenGL primitives in an efficient manner with every call to Graphics2D.fill(). (Except maybe re

C++ OpenGL compile problem

Helly everybody, I just recently got interested in the OpenGL API and decided to start code a bit. I'm also new to C++, just so you guys know. When i try to compile a simple program on the shell, i get the following errors; Can anybody tell me why? [

JGL... java opengl, glut, glu written in pure java no jni

this is a project started by Robin Bing-Yu Chen at http://graphics.im.ntu.edu.tw/~robin/jGL/ .. it contains the opengl calls , glut calls and glu calls that we know form glut and opengl api used in C/C++ and JOGL. the api is written in pure java and

OpenGL/DirectX based hardware accelerated rendering environment

Hello, I am working on a robot that will map environments with a flash LIDAR and a high resolution camera. My current part of the project consists of writing a rendering engine that can display the mapped environment in an external window. I have alr

Photoshop CC 2014 64-bit crashes on Windows 8

I recently installed the trial version of the new Photoshop CC 2014, in addition to Audition. Audition works just fine, but when I tried to run Photoshop, it crashes immediately with the typical "Adobe Photoshop has stopped working" error. I've

Canvas3d disappearing during SplitPane resizing

Hye, I am quite fed up of this problem. Here it is:- I want to add a canvas3d object to both sides of a JSplitPane. Contrary to most of the problems posted I can resize the splitpane either ways (i.e shrink or enlarge it ). Setting the minimumSize of

Camera Angles in Java 3D

Hi, I am using lookAt command in Java 3D to view my drawings from different camera angles. However, I am having some difficuty doing that. I have used gluLookAt with OpenGl and I was wondering if there is a difference between the two. I am trying to

[very simple] What should I do after download java package

Hi all, I have only 2 hrs experience on java so far. I am now trying to create an eye tracking system using webcam, so I find out an example from http://timcam.sourceforge.net/ . I use Netbeam open a signal file from the zip folder which I download f

Flash Plugin constantly crashing on youtube

i686 extra/flashplugin crashes with Opera, Chromium and Firefox almost every time on Youtube since an update in the last two days. EnableLinuxHWVideoDecode=0 already set in /etc/adobe/mms.cfg also tried re-installing flashplugin and li

Powerbook and X Plane 8

I have a 6 month old 1.67 ghz powerbook with 2gb of ram and am considering buying X Plane 8. I want to make sure that it will not only work (which I assume it will), but work reasonably well considering. Does anyone have any firsthand experience? X P

Loading models in JOGL

Are there any complete APIs for loading 3DS models in JOGL? I can't seem to find this anywhere? If not 3DS, is it possible to load any other type of models?JOGL is just an OpenGL wrapper. Basically it gives access to OpenGL API methods and fields. Yo

Kwin 5 with EGL

Hello everyone! I'm tring to run kwin 5.2 with EGL instead of GLX. I recompiled qt with -egl and -eglfs as per FS#37386 and I have nvidia-340xx 340.65-8. When I try to run it, I get: KWIN_OPENGL_INTERFACE=egl kwin_x11 --replace kwin_core: Forcing EGL

Pacman "Meta-packages" and "provides"-ta

Hi there.. I'm building some packages on occasion(whenenver I run over something that I want but it isn't in the repositories, yet)... Many of those packages are games and many games nowadays depend on some implementation of OpenGL. Now, there's alre

Switch to i915g instead of i915

Hello everyone ! A lot of people is still using gen2 and gen3 cards from intel i.e GMA 950/3000/X3000/X3100/3150. As stated in Phoronix, http://phoronix.com/forums/showthread.p - he-Default the i915g gallium2d driver from google is expected to be far

Mobility Radeon 7500 OpenGL issues

Whenever I attempt to use anything involving openGL, my CPU usage hits 100%. Complex openGL programs will drop to a framerate of less than 10, and sometimes crash Xorg.  How can I fix this? General system info: lspci 00:00.0 Host bridge: Intel Corpor

[SOLVED] ATI HD5650M + radeon +opengl=crash

Hi to everyone, as the title says i'm having some strange problems with my ATI HD 5650M using the radeon open source drivers. The problem arises randomly when i try to use the opengl hardware acceleration and also when using vdapau. The screen sundde

Using OpenGL 3+ with intel xf86-video-intel

I'm running Arch on a 2008 macbook with the following graphics card: 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 03) I need to get OpenGL 3+ working on my computer for a class,

Intel GPU - OpenGL not working

Hi guys, I've tried like everything I could find/think of I was able to get everything to work fine with the Nvidia (when I game I use this) but for some reason when I am using the Intel OpenGL just doesn't work... GPU's 00:02.0 VGA compatible contro